Arabia
508579476Analyzed2v2 RM
·
8d ago on Sep 23, 2026·
40m 27s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Oomeulbad
57 units ordered
Cavalry Archer44
Monk5
Scout Cavalry4
Spearman3
Archer1
First military 11:10 — Scout Cavalry
IllusiveJellyfish
54 units ordered
Pikeman33
Hearth Troop19
Spearman2
First military 21:56 — Spearman
Stinkerpot
81 units ordered
Knight75
Scout Cavalry6
First military 19:25 — Knight
Blackjack
67 units ordered
Knight28
Skirmisher19
Elite Skirmisher14
Scout Cavalry4
Spearman2
First military 11:37 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Oomeulbad’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Spearman
+15
Camel Rider
+9
IllusiveJellyfish’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Stinkerpot’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Blackjack’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3