AoeStats
← IllusiveJellyfish

Arabia

508579476Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1176
+16
🇺🇸 Danes · United States
1175
+16
🇺🇸 Mongols · United States
1176
-16
🇺🇸 Saxons · United States
1175
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,766 9:12 21:29 — ⚔ Scout Rush
34 1,359 11:22 17:56 — ⛏ Fast Castle
30 1,234 10:36 23:25 — ⚔ Towers FC
27 1,076 11:12 22:38 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,205 7,112 6,125 205 25,647 25,912
11,545 7,424 2,955 300 22,224 24,545
9,430 7,511 660 3,150 20,751 22,490
6,950 7,195 3,585 850 18,580 21,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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