AoeStats
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Arabia

509321243Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 31m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1333
+14
🇯🇵 Saracens · Japan
1320
+14
🇦🇹 Wei · Austria
1286
-14
🇦🇹 Danes · Austria
1275
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,444 9:01 26:51 — ⚔ Scouts into Skirms
44 1,398 9:38 24:11 — ⚔ M@A into Skirms
44 1,387 9:44 24:10 — ⚔ Archer Rush
36 1,151 9:02 28:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,845 5,809 3,120 100 19,874 19,898
8,410 5,624 2,500 495 17,029 19,592
10,815 4,444 970 350 16,579 17,573
6,940 4,925 680 650 13,195 13,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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