Arena
510364667Analyzed2v2 RM
·
21h ago on Sep 30, 2026·
47m 16s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
chipandcharge
111 units ordered
Arbalester45
Crossbowman32
Bombard Cannon12
Trebuchet9
Archer4
Monk4
Battering Ram4
Capped Ram1
First military 22:17 — Archer
weachman
87 units ordered
Jarl34
Knight20
Cavalier17
Varangian Guard11
Trebuchet3
Monk2
First military 23:24 — Knight
A†ilA
260 units ordered
Karambit Warrior120
Two-Handed Swordsman115
Spearman17
Trebuchet4
Pikeman4
First military 27:52 — Spearman
TIMVP
160 units ordered
Jomsviking71
Elite Skirmisher30
Pikeman15
Trebuchet12
Scorpion11
Onager11
Halberdier7
Mangonel2
Monk1
First military 28:13 — Monk
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
chipandcharge’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
weachman’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
A†ilA’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
TIMVP’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3