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Arena

510364667Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 47m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
744
+16
🇬🇧 Ethiopians · United Kingdom
727
+16
🇵🇪 Danes · Peru
740
-16
🇵🇪 Malay · Peru
730
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,261 11:25 18:25 33:07 ⛏ Fast Castle
22 1,018 11:46 20:15 34:44 ⛏ Fast Castle
19 896 10:32 20:54 37:42 ⛏ Fast Castle
17 808 9:05 19:36 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,225 23,187 12,945 2,350 53,707 64,567
17,770 17,015 9,380 2,925 47,090 50,472
21,065 13,370 7,890 2,050 44,375 53,993
16,505 7,755 10,410 1,435 36,105 41,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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