Arena
508511927Analyzed4v4 RM
·
9d ago on Sep 22, 2026·
22m 1s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 548,628 analysed team-game players on Arena.
UXKEKO
A
Feudal Age
11:38
vs 10:55
btm 25%
Castle Age
15:18
vs 16:03
top 35%
Imperial Age
—
vs 32:17
btm 0%
eAPM
50
vs 27
top 8%
First military
17:15
vs 18:52
top 35%
▼
Slow Feudal Age at 11:38 — slower than 75% of analysed players on Arena
▲
High eAPM (50) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 15:18
NOC | shiXo.#
S
Feudal Age
9:50
vs 10:55
top 11%
Castle Age
14:01
vs 16:03
top 5%
Imperial Age
—
vs 32:17
btm 0%
eAPM
42
vs 27
top 16%
First military
17:47
vs 18:52
top 41%
▲
Fast Feudal Age at 9:50 — faster than 89% of analysed players on Arena
▲
Fast Castle Age at 14:01 — faster than 95% of analysed players on Arena
▲
High eAPM (42) — top quarter of analysed players
▼
Loom after the Feudal click (17:14) — usually safest before it
▲
Town centers almost never idle — 0s across the first 14:00
KeremS
S
Feudal Age
9:57
vs 10:55
top 13%
Castle Age
14:03
vs 16:03
top 6%
Imperial Age
—
vs 32:17
btm 0%
eAPM
28
vs 27
top 47%
First military
21:08
vs 18:52
btm 35%
▲
Fast Feudal Age at 9:57 — faster than 87% of analysed players on Arena
▲
Fast Castle Age at 14:03 — faster than 94% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 2s across the first 14:03
Erich Müller
S
Feudal Age
10:13
vs 10:55
top 20%
Castle Age
14:00
vs 16:03
top 5%
Imperial Age
—
vs 32:17
btm 0%
eAPM
41
vs 27
top 17%
▲
Fast Feudal Age at 10:13 — faster than 80% of analysed players on Arena
▲
Fast Castle Age at 14:00 — faster than 95% of analysed players on Arena
▲
High eAPM (41) — top quarter of analysed players
▼
Loom after the Feudal click (16:53) — usually safest before it
▲
Town centers almost never idle — 1s across the first 13:59
quesarito
S
Feudal Age
8:03
vs 10:55
top 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
56
vs 27
top 4%
First military
9:32
vs 18:52
top 1%
▲
Fast Feudal Age at 8:03 — faster than 100% of analysed players on Arena
▲
High eAPM (56) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:32 (Archer) — earlier than 99% of analysed players on Arena
§Y¶# Ä
S
Feudal Age
9:05
vs 10:55
top 3%
Castle Age
14:36
vs 16:03
top 17%
Imperial Age
—
vs 32:17
btm 0%
eAPM
49
vs 27
top 9%
First military
15:29
vs 18:52
top 18%
▲
Fast Feudal Age at 9:05 — faster than 97% of analysed players on Arena
▲
Fast Castle Age at 14:36 — faster than 83% of analysed players on Arena
▲
High eAPM (49) — top quarter of analysed players
▼
Loom after the Feudal click (8:14) — usually safest before it
▲
Early military at 15:29 (Armored Elephant) — earlier than 82% of analysed players on Arena
▲
Town centers almost never idle — 6s across the first 14:36
Eugenius
S
Feudal Age
10:30
vs 10:55
top 30%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
55
vs 27
top 5%
First military
12:02
vs 18:52
top 4%
▲
Fast Feudal Age at 10:30 — faster than 70% of analysed players on Arena
▲
High eAPM (55) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:02 (Scout Cavalry) — earlier than 96% of analysed players on Arena
▲
Town centers almost never idle — 43s across the first 22:01
CTM | חב"ד ליובאוויט
A
Feudal Age
11:02
vs 10:55
btm 45%
Castle Age
15:02
vs 16:03
top 28%
Imperial Age
—
vs 32:17
btm 0%
eAPM
42
vs 27
top 16%
First military
12:42
vs 18:52
top 5%
▲
Fast Castle Age at 15:02 — faster than 72% of analysed players on Arena
▲
High eAPM (42) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:42 (Spearman) — earlier than 95% of analysed players on Arena
▲
Town centers almost never idle — 2s across the first 15:02