AoeStats
← Eugenius

Arena

508511927Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 22m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1786
+13
🇵🇪 Magyars · Peru
1685
+17
1663
+18
🇲🇽 Gurjaras · Mexico
1656
+18
🇩🇪 Danes · Germany
1899
-23
🇲🇽 Saxons · Mexico
1688
-16
🇩🇪 Bohemians · Germany
1647
-14
🇩🇪 Varangians · Germany
1624
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,235 8:03 — — ⚔ Archer Rush
55 1,209 10:30 — — ⚔ Scout Rush
50 1,106 11:38 15:18 — ⛏ Fast Castle
49 1,070 9:05 14:36 — ⛏ Fast Castle
42 924 9:50 14:01 — ⛏ Fast Castle
42 921 11:02 15:02 — ⛏ Fast Castle
41 914 10:13 14:00 — ⛏ Fast Castle
28 622 9:57 14:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,225 5,150 790 300 12,465 12,974
5,855 3,920 1,640 200 11,615 12,101
6,575 4,260 250 200 11,285 12,334
7,225 2,876 100 0 10,201 11,046
4,875 3,295 300 925 9,395 10,665
4,660 2,785 1,410 0 8,855 9,356
3,325 3,295 1,870 80 8,570 9,545
4,125 2,900 385 485 7,895 8,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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