AoeStats
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Oasis

508552656Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 55m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1418
+15
🇧🇩 Saxons · Bangladesh
1390
+17
🇺🇸 Slavs · United States
1414
-16
🇺🇸 Danes · United States
1393
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,243 8:49 20:15 37:52 ⚔ Scout Rush
54 2,964 11:49 16:52 31:40 ⛏ Fast Castle
33 1,791 8:55 21:35 35:52 ⚔ Archer Rush
33 1,838 10:13 20:34 46:17 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,810 19,598 26,760 6,205 92,373 98,448
43,100 18,891 20,910 2,515 85,416 93,035
28,995 18,050 16,925 4,105 68,075 72,168
19,385 17,543 12,380 1,085 50,393 55,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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