Oasis
509782470Analyzed2v2 RM
·
3d ago on Sep 28, 2026·
55m 8s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
AxD | Keiokenkun-Uno-Puro
101 units ordered
Fire Lancer67
Hand Cannoneer23
War Wagon4
Bombard Cannon4
Cavalry Archer2
Spearman1
First military 14:08 — Spearman
AxD | Cad Bane
441 units ordered
Varangian Guard189
Elite Skirmisher128
Halberdier45
Pikeman30
Jarl26
Siege Ram7
Trebuchet6
Capped Ram4
Militia3
Skirmisher2
Monk1
First military 6:54 — Militia
Chiro My Hero
388 units ordered
Varangian Guard366
Trebuchet11
Archer5
Mangonel2
Monk2
Onager2
First military 11:26 — Archer
Lord Gio
195 units ordered
Ratha (Ranged)166
Monk10
Armored Elephant7
Trebuchet7
Light Cavalry3
Petard2
First military 18:42 — Ratha (Ranged)
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
AxD | Keiokenkun-Uno-Puro’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
AxD | Cad Bane’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Chiro My Hero’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Skirmisher
+3
Lord Gio’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Spearman
+30
Bombard Cannon
+20
Mangonel
+12