AoeStats
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Oasis

509782470Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 55m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1586
+13
🇦🇷 Koreans · Argentina
1511
+16
🇺🇸 Saxons · United States
1595
-17
🇻🇪 Bengalis · Venezuela
1442
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,718 11:30 17:10 35:04 ⛏ Fast Castle
44 2,433 11:19 18:05 33:06 ⚔ M@A FC
39 2,171 10:12 20:15 38:27 ⛏ Fast Castle
30 1,644 9:42 19:54 30:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,135 26,307 27,205 3,600 100,247 103,816
40,140 29,439 17,900 4,725 92,204 98,005
16,555 29,936 18,010 3,550 68,051 82,018
13,495 16,938 7,375 2,900 40,708 40,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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