AoeStats
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Pilgrims

508543801Analyzed
3v3 RM · 11d ago on Sep 23, 2026· 57m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1209
+14
🇺🇸 Danes · United States
1207
+14
🇺🇸 Saxons · United States
1185
+15
🇨🇴 Japanese · Colombia
1174
-15
🇦🇷 Vikings · Argentina
1162
-14
🇨🇴 Berbers · Colombia
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,020 10:23 23:38 39:15 ⚔ Fish Boom into M@A
33 1,894 10:54 14:53 41:30 ⛏ Fish Boom FC
31 1,758 11:57 21:38 — ⚔ Fish Boom into Towers into Archers FC
25 1,443 11:24 15:39 36:06 ⛏ Fish Boom FC
17 982 14:18 18:00 — ⛏ Fish Boom FC into Fire Galleys
16 940 10:28 19:04 42:03 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,620 20,526 7,985 3,760 45,891 56,833
12,050 18,941 3,265 2,660 36,916 42,570
16,380 11,888 6,905 1,050 36,223 42,250
8,350 8,693 5,400 2,330 24,773 30,547
7,095 9,359 1,835 4,495 22,784 25,912
4,500 7,230 2,210 755 14,695 23,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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