AoeStats
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Pilgrims

508539812Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 32m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
1155
+19
🇨🇱 Aztecs · Chile
1141
+20
🇨🇴 Lithuanians · Colombia
1138
+20
🇺🇸 Varangians · United States
1229
-20
🇺🇸 Danes · United States
1227
-20
🇺🇸 Saxons · United States
1204
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 1,367 10:51 16:41 — ⛏ Fish Boom FC
35 1,108 11:57 21:14 — ⚔ Fish Boom into Towers FC
31 984 12:33 24:26 — ⚔ Fish Boom into Scouts
28 898 12:40 24:14 — ⚔ M@A into Towers into Scouts
24 762 12:26 31:23 — ⛏ Fish Boom
21 669 10:47 24:22 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,875 6,790 2,695 405 18,765 20,758
6,085 7,098 815 850 14,848 15,253
5,300 4,119 705 1,600 11,724 12,567
4,050 5,439 400 1,265 11,154 10,787
5,385 3,320 1,210 1,225 11,140 11,638
3,905 3,629 1,870 230 9,634 11,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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