AoeStats
← RustBuckets

Black Forest

508567019Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 2m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1092
+16
🇨🇦 Vikings · Canada
1080
+16
🇲🇽 Lithuanians · Mexico
1065
+17
🇲🇽 Varangians · Mexico
1063
+17
🇺🇸 Varangians · United States
1129
-18
🇺🇸 Saxons · United States
1111
-18
🇹🇼 Danes · Taiwan
1067
-16
🇺🇸 Byzantines · United States
1036
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 148 — — —
50 140 — — —
24 68 — — —
24 67 — — —
20 57 — — —
20 57 — — —
18 50 — — —
15 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 111 50 0 411 322
250 100 50 0 400 308
300 0 50 0 350 224
200 100 0 0 300 226
100 150 0 0 250 181
150 50 0 0 200 190
0 105 0 0 105 73
100 0 0 0 100 170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.