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Lombardia

508554093Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 55m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,008 12:43 18:37 39:48 ⛏ Fast Castle
34 1,876 12:39 23:04 38:09
31 1,727 10:32 25:54 39:16 ⚔ Archer Rush
28 1,529 10:54 19:55 39:56 ⚔ Archer Rush
24 1,322 11:02 15:27 34:14 ⛏ Fast Castle
20 1,122 10:59 25:14 54:33 ⚔ Towers FC
20 1,128 12:23 19:00 36:48 ⛏ Fast Castle
19 1,072 9:07 20:07 29:16 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
44,135 15,714 14,145 1,270 75,264 76,256
22,725 25,349 4,910 3,090 56,074 64,344
22,885 18,140 6,955 3,700 51,680 59,643
27,205 11,507 10,220 1,675 50,607 56,746
14,440 22,356 10,635 1,875 49,306 59,285
21,530 16,573 7,390 3,650 49,143 54,773
14,045 19,688 6,020 2,050 41,803 67,390
11,480 7,795 5,175 3,130 27,580 30,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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