AoeStats
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Arabia

509182721Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 51m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1622
+13
🇧🇷 Saxons · Brazil
1550
+16
🇧🇷 Danes · Brazil
1432
+20
🇭🇰 Italians · Hong Kong SAR China
1575
-18
🇭🇰 Varangians · Hong Kong SAR China
1567
-17
🇭🇰 Saxons · Hong Kong SAR China
1496
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 3,917 8:43 23:49 36:25 ⚔ Archer Rush
74 3,811 8:41 21:41 39:26 ⚔ Archer Rush
71 3,665 8:44 24:12 45:00 ⚔ Scout Rush
69 3,558 8:47 25:44 39:06 ⚔ Scout Rush
67 3,463 8:33 23:14 40:17 ⚔ Archer Rush
45 2,337 9:05 24:20 41:25 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,460 24,581 25,665 1,870 77,576 80,252
32,695 15,495 17,435 1,610 67,235 70,287
13,930 20,239 14,140 3,475 51,784 65,191
23,150 9,827 13,345 1,755 48,077 50,496
13,410 17,004 13,595 2,910 46,919 52,055
12,950 14,622 11,080 975 39,627 43,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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