AoeStats
← Jan the Hakker

Fortress

509728267Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1688
+11
🇹🇷 Japanese · Türkiye
1646
+13
🇹🇷 Varangians · Türkiye
1618
+14
🇹🇷 Khmer · Türkiye
1351
+25
🇳🇱 Huns · Netherlands
1623
-17
🇺🇸 Danes · United States
1599
-17
🇩🇪 Saxons · Germany
1550
-15
🇺🇸 Mongols · United States
1532
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,863 7:20 11:26 25:44 ⛏ Fast Castle
53 2,741 7:16 10:56 26:15 ⛏ Fast Castle
49 2,543 6:54 10:53 24:37 ⛏ Fast Castle
43 2,238 7:48 11:43 25:14 ⛏ Fast Castle
42 2,179 7:20 11:08 24:52 ⛏ Fast Castle
37 1,905 8:06 11:52 28:27 ⛏ Fast Castle
37 1,942 8:08 12:18 25:04 ⛏ Fast Castle
32 1,641 8:53 12:17 27:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,585 31,440 26,055 3,090 120,170 125,094
29,280 25,125 31,940 4,330 90,675 102,426
20,565 44,125 19,750 4,725 89,165 97,542
34,860 26,785 11,985 5,510 79,140 101,555
29,185 25,715 20,620 2,650 78,170 88,658
29,275 25,783 20,310 2,700 78,068 87,087
39,805 17,663 17,855 410 75,733 98,344
19,390 27,793 18,990 3,555 69,728 73,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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