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MegaRandom

510199757Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 98m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Danes · Poland
845
+12
🇦🇷 Bulgarians · Argentina
769
+15
🇷🇺 Spanish · Russia
611
+23
🇬🇧 Saxons · United Kingdom
835
-20
🇲🇽 Varangians · Mexico
801
-19
🇺🇸 Wei · United States
620
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 2,142 11:32 21:13 33:38 ⛏ Fast Castle
18 1,821 13:01 20:25 36:09 ⛏ Fish Boom FC
18 1,741 9:09 20:59 31:32 ⛏ Fast Castle
16 1,541 12:00 23:01 58:09 ⛏ Fast Castle
14 1,425 9:21 17:42 33:18 ⛏ Fast Castle
6 622 10:19 20:22 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,470 25,245 31,960 6,050 106,725 114,063
37,905 26,103 29,605 4,235 97,848 115,566
37,990 22,507 24,810 7,750 93,057 96,013
29,835 26,455 31,885 4,295 92,470 94,956
22,770 18,800 13,980 2,965 58,515 67,338
10,400 10,985 4,720 3,990 30,095 34,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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