AoeStats
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MegaRandom

509025951Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 30m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1324
+11
🇨🇴 Vikings · Colombia
1322
+11
🇲🇽 Danes · Mexico
1162
+18
🇲🇽 Varangians · Mexico
1242
-15
🇲🇽 Gurjaras · Mexico
1208
-13
🇲🇽 Ethiopians · Mexico
1174
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 1,751 10:34 14:50 — ⛏ Fast Castle
53 1,626 9:29 21:03 — ⚔ Skirmisher Rush
44 1,347 9:23 21:12 — ⚔ M@A into Skirms
39 1,197 10:57 19:42 — ⚔ Scout Rush
31 953 10:52 21:19 — ⚔ Scout Rush
21 639 12:27 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,425 5,849 1,460 2,815 17,549 18,346
8,130 6,135 3,020 100 17,385 17,664
8,500 6,778 1,180 200 16,658 17,378
6,880 4,933 1,975 200 13,988 14,422
5,650 4,085 1,895 100 11,730 12,188
4,525 5,679 540 300 11,044 10,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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