AoeStats
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Nomad

509876526Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 45m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
927
+15
🇹🇼 Danes · Taiwan
899
+16
🇨🇳 Huns · China
831
+18
🇩🇪 Varangians · Germany
939
-18
🇪🇸 Spanish · Spain
900
-17
🇩🇪 Saxons · Germany
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,680 15:00 19:35 43:28 ⛏ Fish Boom FC
23 1,053 17:04 23:20 37:09 ⚔ Fish Boom into Scouts
21 975 15:19 22:35 — ⛏ Fast Castle
21 948 19:37 38:51 — ⚔ Towers FC
13 617 16:18 26:23 39:38 ⚔ Fish Boom into Towers into Archers into Skirms
12 549 16:32 33:41 40:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,580 10,270 8,355 6,250 43,455 48,585
13,785 11,128 6,270 2,250 33,433 35,260
11,770 9,716 3,970 3,255 28,711 31,823
11,515 7,469 3,855 1,600 24,439 27,612
6,800 4,855 350 1,025 13,030 15,451
4,755 3,726 915 1,540 10,936 13,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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