AoeStats
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Nomad

509027917Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 42m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Saxons · Vietnam
1976
+4
🇻🇳 Danes · Vietnam
1914
+6
🇻🇳 Varangians · Vietnam
1859
+7
🇻🇳 Persians · Vietnam
1746
+11
🇺🇸 Varangians · United States
1832
-12
🇺🇸 Spanish · United States
1668
-7
🇨🇳 Saxons · China
1549
-5
🇭🇰 Japanese · Hong Kong SAR China
1538
-4
Player eAPM Actions Feudal Castle Imperial Opening
71 3,059 13:51 20:31 — ⚔ Fish Boom into Towers FC
69 2,952 13:41 17:30 34:33 ⛏ Fish Boom FC
61 2,613 13:51 18:23 37:52 ⛏ Fish Boom FC
58 2,509 13:39 19:35 39:31 ⛏ Fish Boom FC
51 2,211 12:25 17:14 42:33 ⛏ Fish Boom FC
49 2,125 13:10 26:57 — ⚔ Fish Boom into Archers
49 2,092 13:30 17:35 35:56 ⚔ Fish Boom into Scouts FC
34 1,453 13:53 17:45 30:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,265 14,380 12,580 3,000 52,225 53,793
14,850 16,700 11,025 1,900 44,475 49,952
13,720 15,651 9,165 2,350 40,886 45,910
15,290 13,900 6,285 1,755 37,230 39,305
13,220 13,892 7,020 2,450 36,582 38,994
13,220 9,278 3,240 1,930 27,668 28,319
5,375 8,421 3,435 445 17,676 17,563
6,000 5,218 1,920 2,260 15,398 15,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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