AoeStats
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Arena

508950583Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 56m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1585
+18
🇪🇸 Bohemians · Spain
1526
+21
🇭🇰 Persians · Hong Kong SAR China
1517
+21
🇲🇽 Spanish · Mexico
1415
+25
🇮🇪 Danes · Ireland
1677
-23
🇮🇪 Varangians · Ireland
1631
-21
🇮🇪 Saxons · Ireland
1614
-21
🇬🇧 Hindustanis · United Kingdom
1596
-20
Player eAPM Actions Feudal Castle Imperial Opening
64 3,592 10:40 14:30 27:35 ⛏ Fast Castle
61 3,408 11:02 14:58 30:33 ⛏ Fast Castle
53 2,998 10:12 14:24 28:16 ⛏ Fast Castle
44 2,493 10:41 14:26 35:47 ⛏ Fast Castle
39 2,172 11:28 17:56 47:51 ⛏ Fast Castle
38 2,135 8:39 21:47 45:10 ⚔ Towers FC
37 2,062 9:55 13:33 29:00 ⛏ Fast Castle
26 1,466 9:23 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,070 30,541 23,740 2,560 112,911 116,904
52,735 28,765 24,255 5,600 111,355 115,125
56,650 26,855 14,895 2,930 101,330 108,110
41,035 24,945 21,740 3,885 91,605 100,058
28,115 21,690 19,825 2,900 72,530 75,488
23,560 25,860 9,300 3,010 61,730 65,231
30,525 20,020 8,035 1,855 60,435 65,186
14,490 18,231 6,310 1,360 40,391 40,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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