AoeStats
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Black Forest

508490011Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1588
+14
🇮🇳 Saxons · India
1532
+16
🇮🇳 Dravidians · India
1480
+18
🇮🇳 Varangians · India
1394
+21
🇭🇰 Persians · Hong Kong SAR China
1603
-20
🇭🇺 Mongols · Hungary
1520
-17
🇺🇸 Danes · United States
1502
-16
🇮🇳 Bengalis · India
1501
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,957 14:32 18:52 32:07 ⛏ Fish Boom FC
41 1,845 12:21 16:23 34:54 ⛏ Fish Boom FC
40 1,801 12:35 16:13 28:47 ⛏ Fish Boom FC
37 1,665 11:18 17:06 31:19 ⛏ Fish Boom FC
36 1,642 13:02 17:00 29:14 ⛏ Fish Boom FC
30 1,371 12:05 17:53 29:32 ⛏ Fish Boom FC
29 1,321 11:09 15:14 28:41 ⛏ Fish Boom FC
29 1,334 9:55 16:12 35:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,885 17,635 13,865 4,750 68,135 77,064
19,635 22,067 9,440 2,205 53,347 58,164
14,595 25,428 4,695 4,165 48,883 51,783
16,090 22,358 5,200 1,090 44,738 46,248
17,430 18,345 6,535 1,670 43,980 57,431
10,185 17,213 12,710 2,155 42,263 47,347
18,820 12,933 7,440 1,295 40,488 46,933
12,195 12,683 3,345 3,715 31,938 40,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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