AoeStats
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Arabia

510025406Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 36m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
953
+14
🇲🇽 Persians · Mexico
940
+15
🇲🇽 Saxons · Mexico
929
+15
🇨🇴 Danes · Colombia
939
-16
🇨🇴 Varangians · Colombia
930
-15
🇨🇴 Poles · Colombia
879
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,013 9:51 20:26 36:21 ⚔ Archer Rush
40 1,486 10:40 21:30 — ⚔ Scouts into Skirms
33 1,209 10:17 20:56 — ⚔ FC into Skirms
21 754 9:50 20:34 31:54 ⚔ Archer Rush
14 520 12:09 23:07 36:36 ⚔ M@A FC
11 399 12:48 26:18 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,915 9,380 4,375 2,295 26,965 27,864
11,175 11,078 3,135 1,075 26,463 31,898
7,475 7,040 3,880 2,150 20,545 23,252
8,775 6,060 2,925 325 18,085 22,304
6,230 5,718 905 750 13,603 14,652
4,775 5,120 560 1,350 11,805 11,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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