AoeStats
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Arena

510218185Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 37m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1498
+8
🇺🇸 Cumans · United States
1277
+17
🇺🇸 Slavs · United States
1259
+18
🇺🇸 Khmer · United States
1197
+19
🇺🇸 Varangians · United States
1335
-17
🇺🇸 Saxons · United States
1330
-17
🇺🇸 Danes · United States
1330
-17
🇺🇸 Franks · United States
1196
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,492 11:01 15:27 27:10 ⛏ Fast Castle
37 1,388 10:03 19:55 30:19 ⛏ Fast Castle
35 1,310 12:48 18:15 — ⛏ Fast Castle
34 1,304 10:47 20:12 30:07 ⚔ M@A FC
29 1,080 10:38 14:30 33:06 ⛏ Fast Castle
24 913 10:34 14:23 33:15 ⛏ Fast Castle
18 670 10:56 14:43 29:17 ⛏ Fast Castle
18 689 11:44 15:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,730 12,050 10,600 950 49,330 53,836
25,545 13,045 9,170 950 48,710 49,877
17,050 12,331 10,185 2,150 41,716 46,249
14,430 11,875 4,425 1,655 32,385 38,342
12,870 9,075 4,465 1,780 28,190 33,570
12,405 6,560 6,745 1,050 26,760 32,218
10,225 9,825 3,025 1,100 24,175 27,313
11,460 7,395 1,960 950 21,765 23,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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