AoeStats
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Nomad

509506843Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1519
+10
🇺🇸 Varangians · United States
1475
+12
🇺🇸 Koreans · United States
1276
+19
🇺🇸 Saxons · United States
1186
+22
🇺🇸 Vikings · United States
1396
-17
🇻🇳 Danes · Vietnam
1364
-16
🇫🇷 Sicilians · France
1350
-15
🇮🇳 Persians · India
1348
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,303 12:41 16:40 35:24 ⚔ Fish Boom FC into Towers
45 2,262 13:03 16:49 27:31 ⛏ Fish Boom FC
39 1,936 13:27 19:48 39:30 ⛏ Fish Boom FC
36 1,792 13:08 17:06 31:52 ⛏ Fish Boom FC
31 1,528 15:59 30:03 46:33 ⚔ Fish Boom into M@A into Galleys
26 1,296 13:36 18:26 31:40 ⛏ Fish Boom into Fire Galleys FC
25 1,261 16:19 25:06 — ⛏ Fish Boom FC
14 690 16:02 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
29,920 28,720 8,500 4,550 71,690 76,488
27,605 26,995 11,875 950 67,425 84,060
27,475 13,958 14,065 6,755 62,253 66,531
30,440 13,815 11,900 2,475 58,630 61,861
14,785 18,697 7,835 4,625 45,942 47,612
19,510 17,875 5,725 1,650 44,760 50,081
8,410 11,648 5,730 490 26,278 35,168
2,850 2,341 50 350 5,591 7,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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