AoeStats
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Nomad

508880443Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 69m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
906
+16
🇫🇮 Sicilians · Finland
860
+17
🇮🇩 Danes · Indonesia
843
+18
🇨🇳 Hindustanis · China
827
+19
🇹🇼 Danes · Taiwan
981
-21
🇹🇼 Shu · Taiwan
885
-17
🇹🇼 Saxons · Taiwan
874
-17
🇹🇼 Varangians · Taiwan
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,333 19:15 27:52 41:36 ⚔ Fish Boom into Drush into Archers
28 1,908 15:20 19:22 34:51 ⛏ Fish Boom FC
22 1,516 16:25 25:11 — ⚔ Fish Boom into Fire Galleys into Scouts
20 1,385 17:48 22:14 48:36 ⛏ Fish Boom FC into Fire Galleys
19 1,315 19:48 43:29 55:31 ⛏ Fish Boom FC
17 1,198 17:17 24:17 37:01 ⛏ Fish Boom into Fire Galleys FC
16 1,094 16:35 28:15 47:54 ⚔ Fish Boom into M@A into Towers FC
15 1,066 15:05 29:27 52:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,595 25,035 21,615 3,535 92,780 100,640
44,645 17,345 27,125 1,230 90,345 107,372
32,215 19,820 11,450 3,150 66,635 69,436
25,630 20,820 10,170 5,700 62,320 64,817
12,820 23,595 12,360 2,200 50,975 65,475
12,920 11,775 5,365 1,950 32,010 32,584
14,740 7,364 5,320 2,175 29,599 30,874
7,415 13,680 2,485 950 24,530 37,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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