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Arena

510621681Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 39m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saxons · India
1621
+7
🇷🇺 Danes · Russia
1604
+8
🇬🇧 Persians · United Kingdom
1446
+13
🇪🇸 Varangians · Spain
1428
-10
🇪🇸 Danes · Spain
1423
-10
🇪🇸 Poles · Spain
1354
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 1,829 10:08 14:06 — ⛏ Fast Castle
35 1,382 10:52 14:37 26:16 ⛏ Fast Castle
33 1,305 10:46 14:32 30:28 ⛏ Fast Castle
27 1,071 10:02 13:39 25:21 ⛏ Fast Castle
26 1,028 10:06 13:35 32:41 ⛏ Fast Castle
24 950 10:40 14:38 27:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,045 11,550 10,070 3,000 52,665 62,523
21,480 11,890 12,330 1,705 47,405 53,934
22,415 5,395 4,390 1,330 33,530 34,899
13,815 12,352 4,525 1,350 32,042 34,323
12,120 6,475 7,885 2,800 29,280 31,691
12,570 7,670 4,165 1,665 26,070 28,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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