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Lombardia

510154536Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 30m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1409
+16
🇪🇸 Varangians · Spain
1407
+16
🇪🇸 Poles · Spain
1324
+20
🇳🇱 Varangians · Netherlands
1425
-18
🇳🇱 Saxons · Netherlands
1406
-17
🇳🇱 Danes · Netherlands
1396
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,557 11:03 15:26 — ⛏ Fast Castle
38 1,145 11:24 15:17 — ⛏ Fast Castle
37 1,108 11:44 15:57 — ⛏ Fast Castle
36 1,083 9:21 17:27 — ⛏ Fast Castle
32 952 9:33 19:25 — ⛏ Fast Castle
32 965 12:01 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,850 9,108 3,890 395 24,243 24,802
11,105 3,927 7,400 100 22,532 22,664
8,260 3,498 4,445 100 16,303 17,203
7,695 4,331 1,385 2,155 15,566 17,021
6,075 5,926 685 685 13,371 13,659
5,655 4,967 1,315 1,400 13,337 13,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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