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Lombardia

509224537Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 68m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1141
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1112
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1080
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1100
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🇺🇸 Varangians · United States
1098
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1087
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Player eAPM Actions Feudal Castle Imperial Opening
49 3,369 10:52 23:45 47:07 ⚔ Scout Rush
45 3,063 10:46 15:35 49:40 ⛏ Fast Castle
34 2,306 10:37 17:14 50:25 ⛏ Fast Castle
29 1,974 10:33 16:23 30:47 ⛏ Fast Castle
19 1,274 10:54 20:23 37:34 ⛏ Fast Castle
14 981 10:58 22:21 —

Resources

Player Food Wood Gold Stone Spent Collected
34,745 17,496 19,465 2,475 74,181 83,365
34,285 17,280 17,465 4,290 73,320 74,947
34,665 18,160 15,975 3,085 71,885 88,464
32,930 14,297 18,135 4,535 69,897 71,957
28,295 15,528 11,495 2,840 58,158 69,236
20,940 14,812 2,930 2,720 41,402 41,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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