AoeStats
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African Clearing

510807450Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 30m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Danes · Croatia
1561
+12
🇧🇦 Saxons · Bosnia & Herzegovina
1506
+14
🇭🇷 Spanish · Croatia
1463
+16
🇸🇮 Vietnamese · Slovenia
1460
+16
🇹🇼 Varangians · Taiwan
1498
-16
🇨🇴 Slavs · Colombia
1484
-15
🇫🇮 Persians · Finland
1451
-14
🇳🇱 Mongols · Netherlands
1433
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,608 14:14 18:04 — ⛏ Fast Castle
47 1,451 13:11 23:41 — ⚔ Archer Rush
44 1,355 13:23 21:20 — ⚔ Scout Rush
32 987 13:27 17:15 — ⛏ Fish Boom FC
32 977 13:28 17:55 — ⛏ Fast Castle
29 891 11:38 25:02 — ⛏ Fast Castle
25 768 13:42 24:59 — ⚔ Fish Boom into Scouts
23 719 12:10 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,800 7,082 1,380 1,695 18,957 18,949
9,765 6,312 2,275 415 18,767 20,113
7,595 4,675 1,270 950 14,490 14,814
5,970 5,277 2,265 850 14,362 14,542
6,725 5,239 400 1,700 14,064 13,760
6,990 4,010 1,720 950 13,670 15,169
6,315 4,347 870 850 12,382 12,526
4,695 4,343 360 525 9,923 10,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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