AoeStats
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Arena

510763236Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 38m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Danes · Ukraine
1532
+13
🇺🇦 Varangians · Ukraine
1531
+13
🇲🇽 Khmer · Mexico
1468
+15
🇳🇱 Saxons · Netherlands
1425
+17
🇹🇼 Varangians · Taiwan
1532
-18
🇭🇰 Poles · Hong Kong SAR China
1441
-14
🇭🇰 Byzantines · Hong Kong SAR China
1432
-13
🇭🇰 Portuguese · Hong Kong SAR China
1410
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,484 12:52 16:51 28:21 ⛏ Fast Castle
34 1,282 11:15 14:54 24:04 ⛏ Fast Castle
33 1,272 10:15 14:37 30:31 ⛏ Fast Castle
32 1,231 12:08 14:59 29:02 ⛏ Fast Castle
31 1,185 10:04 13:52 31:38 ⛏ Fast Castle
30 1,149 10:02 13:35 26:55 ⛏ Fast Castle
28 1,081 10:52 14:43 28:19 ⛏ Fast Castle
10 399 9:06 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,810 18,095 5,060 1,370 50,335 55,397
18,145 20,625 9,910 980 49,660 52,747
21,795 12,620 8,540 3,600 46,555 58,254
10,530 10,926 4,650 1,600 27,706 29,061
12,290 7,553 3,165 1,620 24,628 27,957
8,275 7,130 5,420 1,300 22,125 25,167
6,475 7,650 4,170 1,730 20,025 21,493
4,075 3,060 250 200 7,585 7,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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