AoeStats
← K

Black Forest

509155709Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 68m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1165
+12
🇨🇭 Mongols · Switzerland
1151
+13
🇷🇺 Saxons · Russia
1014
+19
🇨🇳 Jurchens · China
999
+19
🇫🇮 Danes · Finland
1118
-17
🇺🇸 Britons · United States
1099
-17
🇨🇦 Varangians · Canada
1061
-15
🇩🇪 Hindustanis · Germany
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,566 12:39 18:12 44:35 ⛏ Fast Castle
45 3,111 12:06 15:49 53:30 ⛏ Fast Castle
30 2,024 13:19 18:03 29:32 ⛏ Fish Boom FC
29 2,008 11:52 17:17 34:01 ⛏ Fish Boom FC
26 1,748 28:03 36:23 49:33 ⛏ Fast Castle
23 1,576 22:07 27:12 48:44 ⛏ Fast Castle
22 1,490 10:54 15:34 30:40 ⛏ Fish Boom FC
18 1,225 12:16 17:28 33:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,800 57,290 27,335 10,635 131,060 148,529
43,265 25,430 31,665 2,940 103,300 130,639
37,105 35,751 23,150 3,005 99,011 125,370
35,295 26,828 25,215 3,685 91,023 113,942
28,740 23,465 19,105 2,500 73,810 83,114
25,530 29,188 4,590 3,450 62,758 67,229
17,680 23,961 15,635 3,945 61,221 65,499
K
25,580 23,878 7,235 1,050 57,743 70,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.