AoeStats
← PaulTschigerillo

Arabia

510118537Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 27m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1259
+13
1176
+15
🇩🇪 Saxons · Germany
1179
-14
🇩🇪 Danes · Germany
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,264 9:22 24:19 — ⚔ Scout Rush
29 792 10:19 — — ⚔ Archer Rush
26 717 11:17 25:15 — ⚔ M@A Rush
25 696 9:26 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,720 3,678 1,300 225 11,923 11,805
3,800 3,655 2,280 300 10,035 11,348
4,930 4,105 730 0 9,765 11,044
4,770 3,709 575 700 9,754 11,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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