AoeStats
← PaulTschigerillo

Pilgrims

510109928Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 36m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Italians · Hong Kong SAR China
1300
+11
🇭🇰 Danes · Hong Kong SAR China
1234
+14
🇩🇪 Saxons · Germany
1190
-13
🇩🇪 Varangians · Germany
1189
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,308 10:47 14:30 31:30 ⛏ Fish Boom FC
32 1,150 10:35 19:45 29:02 ⛏ Fish Boom into Fire Galleys FC
24 862 10:00 23:45 — ⛏ Fish Boom into Fire Galleys FC
24 878 11:43 17:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,220 12,452 7,370 1,800 39,842 42,647
18,110 11,485 8,070 1,310 38,975 39,751
11,135 11,710 2,405 1,000 26,250 31,082
5,495 7,995 1,155 1,305 15,950 18,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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