AoeStats
← PaulTschigerillo

Arabia

509943672Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 36m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
1198
+17
🇳🇱 Varangians · Netherlands
1195
+17
🇩🇪 Saxons · Germany
1220
-17
🇩🇪 Danes · Germany
1219
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,309 10:03 23:07 — ⚔ Skirms into Archers
34 1,240 9:40 23:00 — ⚔ Archer Rush
28 1,033 9:40 15:52 31:08 ⛏ Fast Castle
26 965 10:31 17:10 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,200 10,492 8,225 650 26,567 28,746
11,625 8,230 2,970 1,960 24,785 29,182
8,845 6,622 4,160 855 20,482 22,132
5,805 7,153 3,140 480 16,578 17,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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