AoeStats
← theclaydude

Black Forest

510439816Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 67m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1076
+17
🇺🇸 Berbers · United States
1042
+19
🇺🇸 Saxons · United States
1028
+19
🇺🇸 Varangians · United States
975
+22
🇲🇽 Danes · Mexico
1137
-20
🇬🇧 Ethiopians · United Kingdom
1105
-21
🇨🇳 Britons · China
1089
-19
🇺🇸 Danes · United States
1087
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 3,021 10:38 15:01 29:36 ⛏ Fast Castle
39 2,623 11:00 14:52 30:26 ⛏ Fast Castle
32 2,173 12:26 16:05 32:32 ⛏ Fast Castle
20 1,342 10:43 15:03 31:24 ⛏ Fast Castle
17 1,167 15:29 21:52 34:45 ⛏ Fast Castle
16 1,051 12:56 18:56 33:50 ⛏ Fast Castle
12 817 10:51 17:56 32:24 ⛏ Fast Castle
10 693 11:38 19:28 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,970 36,120 19,190 5,805 110,085 130,984
45,530 24,815 27,825 2,065 100,235 128,795
21,840 41,830 25,730 3,735 93,135 95,522
39,665 18,890 13,945 3,000 75,500 91,344
31,075 17,358 18,890 2,020 69,343 77,596
24,325 16,900 9,335 2,490 53,050 69,464
18,120 13,850 9,155 2,480 43,605 47,880
12,975 12,194 6,600 3,010 34,779 41,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.