AoeStats
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Pilgrims

509102016Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 54m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
891
+10
🇨🇳 Teutons · China
890
+10
🇨🇳 Magyars · China
889
+10
🇧🇪 Saxons · Belgium
846
+12
🇹🇼 Japanese · Taiwan
788
-11
🇨🇿 Bohemians · Czechia
775
-11
🇩🇰 Danes · Denmark
758
-11
🇹🇼 Varangians · Taiwan
702
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 3,268 12:22 22:09 — ⛏ FC into Fish Boom
31 1,717 10:13 21:27 39:31 ⛏ Fish Boom
19 1,052 14:18 24:05 45:21 ⛏ Fish Boom FC
18 1,006 12:00 25:59 53:11 ⚔ Fish Boom into Towers into Archers
17 927 15:47 25:06 — ⚔ Fish Boom into M@A into Towers into Fire Galleys
15 799 10:22 18:08 44:44 ⚔ Fish Boom into M@A FC
15 816 10:50 18:54 42:14 ⚔ Fish Boom into Towers FC
13 725 12:01 18:41 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,240 15,930 9,655 3,050 40,875 42,947
10,980 14,045 6,600 3,775 35,400 36,495
11,680 9,380 9,990 1,500 32,550 36,117
11,765 10,004 5,800 2,400 29,969 33,322
10,675 8,839 4,125 1,400 25,039 28,090
10,100 7,115 3,415 2,050 22,680 24,668
8,840 9,887 2,435 1,290 22,452 26,681
8,230 7,490 2,060 2,250 20,030 21,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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