AoeStats
← KaLong

Black Forest

508703072Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 74m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1628
+14
1627
+14
🇭🇰 Mongols · Hong Kong SAR China
1572
+17
🇺🇸 Saxons · United States
1469
+21
🇹🇼 Koreans · Taiwan
1615
-18
1592
-17
🇹🇼 Byzantines · Taiwan
1577
-16
🇹🇼 Varangians · Taiwan
1558
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 4,299 11:23 14:54 31:07 ⛏ Fast Castle
52 3,900 10:52 14:35 31:05 ⛏ Fast Castle
52 3,916 14:35 22:18 34:39 ⛏ Fast Castle
49 3,690 22:31 29:54 34:37 ◆ FC into Fast Imp
49 3,674 17:14 21:03 41:34 ⛏ Fast Castle
38 2,866 12:29 16:32 31:21 ⛏ Fast Castle
35 2,625 11:28 15:05 28:02 ⛏ Fast Castle
34 2,545 12:04 17:03 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,960 30,463 23,875 3,835 161,133 173,915
43,310 56,008 39,975 6,255 145,548 157,972
67,855 50,475 24,870 1,050 144,250 153,375
42,920 66,778 26,865 3,125 139,688 146,768
28,305 54,769 43,330 6,900 133,304 176,212
32,745 65,620 27,335 6,435 132,135 143,536
51,620 23,888 38,795 1,940 116,243 141,754
34,060 23,267 14,170 3,745 75,242 82,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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