AoeStats
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Arena

508479735Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 66m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Gurjaras · Hong Kong SAR China
1592
+11
🇭🇺 Japanese · Hungary
1506
+14
🇺🇸 Danes · United States
1487
+15
🇧🇷 Khmer · Brazil
1468
+16
🇨🇳 Danes · China
1564
-18
🇨🇳 Saxons · China
1489
-15
🇨🇳 Varangians · China
1468
-14
🇨🇳 Saxons · China
1347
-9
Player eAPM Actions Feudal Castle Imperial Opening
71 4,700 10:24 14:31 28:59 ⛏ Fast Castle
47 3,092 10:26 14:20 29:39 ⛏ Fast Castle
37 2,467 10:27 14:38 47:16 ⛏ Fast Castle
35 2,318 10:08 13:40 45:29 ⛏ Fast Castle
34 2,286 10:03 13:49 29:56 ⛏ Fast Castle
32 2,121 9:24 13:18 28:46 ⛏ Fast Castle
31 2,047 10:24 13:26 27:50 ⛏ Fast Castle
25 1,670 9:43 15:57 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,810 26,885 31,920 6,415 135,030 139,914
39,090 45,585 17,300 5,045 107,020 121,391
49,625 22,385 22,705 4,850 99,565 126,778
40,120 34,645 5,900 3,315 83,980 92,353
29,290 27,525 8,145 2,015 66,975 73,638
28,175 27,180 6,975 3,065 65,395 66,091
24,965 23,093 2,410 1,365 51,833 57,308
6,850 4,398 4,770 870 16,888 19,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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