AoeStats
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MegaRandom

508512657Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 46m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saxons · Sweden
1120
+14
🇬🇷 Burgundians · Greece
1098
+15
🇸🇪 Varangians · Sweden
1095
+15
🇬🇷 Khitans · Greece
1091
+15
🇨🇭 Danes · Switzerland
1211
-20
🇨🇭 Saxons · Switzerland
1193
-20
🇨🇭 Varangians · Switzerland
958
-10
🇨🇭 Spanish · Switzerland
913
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,937 9:33 23:13 — ⛏ Fire Galleys into Fish Boom FC
38 1,798 9:32 18:23 43:42 ⚔ FC into Scouts
30 1,425 8:25 15:31 40:47 ⛏ Fast Castle
29 1,348 9:59 21:22 42:24 ⚔ M@A FC
22 1,047 11:57 17:33 35:03 ⛏ Fast Castle
21 999 9:09 17:29 45:18 ⛏ Fish Boom FC
17 814 9:22 28:14 — ⛏ Fast Castle
17 788 12:14 26:09 42:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,540 11,375 11,745 2,250 45,910 48,864
11,995 17,850 11,250 3,500 44,595 45,981
19,405 9,763 9,745 1,550 40,463 53,656
14,200 15,922 2,040 3,000 35,162 38,104
11,905 10,655 2,785 2,825 28,170 30,778
10,750 7,346 855 1,750 20,701 23,798
10,075 7,316 2,310 650 20,351 25,114
7,655 6,150 1,955 750 16,510 18,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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