AoeStats
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Oasis

509823799Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 15m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1462
+10
🇺🇸 Saxons · United States
1381
+13
🇺🇸 Japanese · United States
1341
+14
🇺🇸 Varangians · United States
1316
+16
🇲🇽 Muisca · Mexico
1348
-15
🇨🇳 Danes · China
1346
-15
🇦🇷 Varangians · Argentina
1310
-13
🇨🇳 Japanese · China
1243
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 1,116 9:38 — — ⚔ Scout Rush
59 883 9:22 — — ⚔ M@A Rush
57 856 9:00 — — ⚔ M@A into Archers
52 776 14:34 — —
42 633 9:12 — — ⚔ Champi Rush
40 602 12:30 — — ⛏ Fast Castle
40 609 11:14 — — ⚔ Archer Rush
36 548 9:37 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,350 1,930 870 0 5,150 5,034
3,225 1,465 200 0 4,890 6,628
2,575 2,140 50 0 4,765 5,221
2,635 1,320 250 0 4,205 4,254
2,640 1,320 50 0 4,010 4,854
1,900 1,705 50 0 3,655 4,465
1,975 1,265 185 55 3,480 3,562
1,700 1,006 125 125 2,956 3,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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