AoeStats
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Lombardia

508867115Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 21m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1517
+11
🇨🇳 Burmese · China
1512
+11
🇹🇼 Tatars · Taiwan
1487
+12
🇨🇳 Danes · China
1430
-12
🇨🇳 Varangians · China
1423
-12
🇨🇳 Saxons · China
1355
-10
Player eAPM Actions Feudal Castle Imperial Opening
72 1,582 9:58 14:13 — ⛏ Fast Castle
67 1,458 9:19 21:09 — ⚔ Scout Rush
60 1,318 9:42 — — ⚔ Scout Rush
54 1,176 9:05 21:13 — ⚔ Scout Rush
48 1,042 10:57 15:15 — ⛏ Fast Castle
47 1,033 9:29 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,750 4,124 1,330 650 9,854 10,164
4,025 3,530 1,895 100 9,550 9,923
5,060 3,205 350 160 8,775 9,801
4,775 3,160 400 100 8,435 9,014
3,210 3,344 1,425 210 8,189 8,755
4,295 3,009 150 0 7,454 8,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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