AoeStats
← R1b7n12

Arabia

508481146Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1104
+14
🇩🇪 Ethiopians · Germany
1056
+16
🇳🇴 Saxons · Norway
1070
-15
🇳🇴 Varangians · Norway
1062
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,062 9:54 21:28 39:16 ⚔ Scout Rush
62 2,836 9:20 23:59 40:48 ⚔ Archer Rush
40 1,835 10:28 24:11 — ⚔ Skirmisher Rush
19 874 11:32 25:22 —

Resources

Player Food Wood Gold Stone Spent Collected
24,255 11,448 16,470 1,100 53,273 58,224
11,650 12,464 9,785 2,930 36,829 42,291
11,460 10,405 1,015 1,825 24,705 27,540
9,820 6,343 1,570 1,315 19,048 20,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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