AoeStats
← IllusiveJellyfish

Arabia

508561779Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 25m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Danes · Colombia
1191
+16
🇻🇪 Saxons · Venezuela
1059
+20
🇺🇸 Hindustanis · United States
1177
-18
🇺🇸 Saxons · United States
1176
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 840 8:47 22:40 — ⚔ Scouts into Archers
31 794 9:45 21:36 —
26 663 9:35 23:30 — ⛏ Fast Castle
23 596 9:17 22:19 —

Resources

Player Food Wood Gold Stone Spent Collected
4,065 3,207 385 650 8,307 9,891
4,480 2,680 250 650 8,060 9,755
3,960 3,026 490 225 7,701 9,478
3,620 2,993 780 250 7,643 8,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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