AoeStats
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Arena

508500956Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 16m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1080
+19
🇬🇧 Cumans · United Kingdom
1078
+19
🇬🇧 Saxons · United Kingdom
1061
+20
🇻🇪 Bohemians · Venezuela
1053
+20
🇹🇷 Poles · Türkiye
1193
-20
🇹🇷 Varangians · Türkiye
1176
-21
🇹🇷 Hindustanis · Türkiye
1168
-20
🇹🇷 Britons · Türkiye
1081
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 500 8:58 — — ⛏ Fast Castle
28 470 11:11 14:59 — ⛏ Fast Castle
26 442 10:39 14:51 — ⛏ Fast Castle
25 421 10:56 14:35 — ⛏ Fast Castle
22 374 10:26 — —
19 320 9:33 14:43 — ⛏ Fast Castle
12 196 12:08 — — ⛏ Fast Castle
9 158 10:36 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,525 1,530 250 650 5,955 6,291
3,225 2,055 200 200 5,680 5,655
2,250 2,735 425 100 5,510 5,786
3,100 2,165 200 0 5,465 6,991
3,100 2,075 275 0 5,450 6,269
3,250 1,555 250 100 5,155 6,438
2,800 1,685 320 0 4,805 5,347
2,700 880 250 0 3,830 5,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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