AoeStats
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Arena

508480439Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 60m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1164
+14
🇷🇴 Varangians · Romania
1144
+15
🇩🇪 Saxons · Germany
1140
+15
🇷🇺 Danes · Russia
1129
+16
🇹🇷 Malay · Türkiye
1167
-16
🇭🇷 Slavs · Croatia
1128
-15
🇷🇴 Celts · Romania
1121
-15
🇺🇸 Byzantines · United States
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,434 11:41 16:34 29:59 ⛏ Fast Castle
36 2,190 10:54 15:25 34:57 ⛏ Fast Castle
35 2,098 11:04 14:45 30:01 ⛏ Fast Castle
35 2,096 9:38 14:42 31:30 ⛏ Fast Castle
32 1,948 10:15 14:05 32:39 ⛏ Fast Castle
30 1,804 10:29 17:55 31:07 ⛏ Fast Castle
24 1,467 11:02 18:41 32:16 ⛏ Fast Castle
16 1,000 11:21 15:05 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,815 29,204 18,940 4,440 105,399 106,564
47,575 32,565 20,635 3,450 104,225 107,474
38,530 15,420 18,685 5,545 78,180 88,217
18,065 32,625 13,260 1,850 65,800 72,933
16,950 24,837 10,505 2,250 54,542 78,975
21,900 11,475 5,645 4,200 43,220 47,813
19,605 13,431 6,680 3,190 42,906 44,593
12,145 10,800 4,605 4,145 31,695 44,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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