AoeStats
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Pilgrims

509005249Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 35m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
754
+6
🇵🇱 Spanish · Poland
682
+8
🇺🇸 Danes · United States
674
+8
🇲🇽 Franks · Mexico
660
+10
🇨🇳 Byzantines · China
595
-10
🇨🇳 Danes · China
529
-9
🇨🇳 Georgians · China
457
-7
🇦🇺 Saxons · Australia
414
-6
Player eAPM Actions Feudal Castle Imperial Opening
19 663 13:01 20:25 32:59 ⚔ Fish Boom FC into Scouts
19 675 17:59 25:21 32:14 ⚔ Fish Boom FC into Scouts into Fast Imp
15 546 17:02 29:37 — ⛏ Fish Boom FC
14 498 19:01 28:07 — ⛏ Fish Boom FC
10 356 12:59 22:01 — ⛏ Fish Boom FC
9 310 21:06 — — ⚔ Fish Boom into Drush into Towers
9 327 15:13 23:18 — ⛏ Fish Boom FC
8 291 10:24 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,795 7,175 2,785 2,800 21,555 21,759
8,435 6,196 2,235 2,150 19,016 22,238
6,680 5,255 1,740 1,500 15,175 17,904
6,605 4,310 1,540 1,725 14,180 18,080
4,000 8,600 1,300 115 14,015 20,279
6,135 5,080 250 100 11,565 20,544
3,670 3,620 290 350 7,930 9,946
1,975 2,470 95 350 4,890 5,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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