AoeStats
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Arena

509141150Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 50m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1845
+5
🇬🇧 Saxons · United Kingdom
1804
+6
🇬🇧 Varangians · United Kingdom
1768
+8
🇫🇷 Poles · France
1646
-8
🇫🇷 Teutons · France
1559
-6
🇫🇷 Malians · France
1493
-5
Player eAPM Actions Feudal Castle Imperial Opening
54 2,708 10:35 14:34 33:44 ⛏ Fast Castle
48 2,382 10:04 14:42 34:33 ⛏ Fast Castle
40 1,998 10:58 14:55 28:11 ⛏ Fast Castle
35 1,758 7:55 19:35 32:14 ⚔ Towers FC
30 1,509 11:46 15:43 21:32 ◆ FC into Fast Imp
24 1,180 9:44 15:16 45:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,765 21,516 14,200 1,955 72,436 81,101
29,425 16,720 11,910 2,420 60,475 69,989
18,100 23,050 15,150 3,055 59,355 67,338
16,850 20,820 14,475 6,605 58,750 67,941
19,540 23,592 10,060 1,135 54,327 61,560
15,425 16,655 4,635 2,000 38,715 44,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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