AoeStats
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Fortress

509477313Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1646
+14
🇺🇸 Hindustanis · United States
1568
+17
🇬🇧 Saxons · United Kingdom
1547
+18
🇭🇰 Mongols · Hong Kong SAR China
1468
+21
🇭🇷 Mongols · Croatia
1745
-23
🇷🇸 Ethiopians · Serbia
1624
-19
🇧🇦 Varangians · Bosnia & Herzegovina
1545
-16
🇭🇷 Danes · Croatia
1465
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,054 7:57 11:55 30:06 ⛏ Fast Castle
41 1,947 7:22 11:27 25:12 ⛏ Fast Castle
40 1,880 7:02 10:51 24:59 ⛏ Fast Castle
34 1,589 7:58 11:32 31:17 ⛏ Fast Castle
34 1,592 7:35 11:22 25:49 ⛏ Fast Castle
29 1,356 6:56 11:03 29:30 ⛏ Fast Castle
25 1,208 7:51 11:41 24:46 ⛏ Fast Castle
24 1,134 7:07 11:06 25:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,135 42,741 18,475 4,275 98,626 104,043
34,145 23,600 23,480 2,595 83,820 99,879
37,560 21,520 17,305 5,365 81,750 84,856
23,970 26,250 24,540 3,345 78,105 96,382
22,150 28,775 17,150 4,635 72,710 74,151
31,560 17,375 15,195 2,480 66,610 68,812
20,510 27,650 12,940 1,885 62,985 82,549
19,235 22,396 8,950 2,925 53,506 58,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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