AoeStats
← SigmaGoon18

MegaRandom

508589279Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 23m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1136
+10
🇨🇴 Danes · Colombia
1059
+13
🇲🇽 Magyars · Mexico
957
+18
🇲🇽 Persians · Mexico
957
+18
🇨🇳 Tatars · China
1005
-15
🇺🇸 Varangians · United States
1004
-15
🇺🇸 Saxons · United States
1003
-15
🇲🇽 Goths · Mexico
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 958 9:18 13:53 — ⛏ Fast Castle
39 896 8:43 21:46 — ⚔ Archer Rush
22 507 12:56 — — ⚔ Skirmisher Rush
17 404 11:33 19:14 — ⛏ Fast Castle
14 335 10:49 20:02 — ⚔ Skirmisher Rush
12 274 11:21 18:32 — ⛏ Fast Castle
11 254 11:55 22:43 — ⛏ Fast Castle
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,900 4,165 550 200 11,815 12,144
3,875 3,355 1,445 0 8,675 9,369
4,125 3,235 250 850 8,460 8,643
4,110 2,965 365 0 7,440 9,578
4,325 2,575 400 0 7,300 8,525
4,150 2,550 200 200 7,100 8,715
1,600 1,325 50 125 3,100 4,792
0 0 0 0 0 305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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